Monday, August 3, 2026

Darksiders 4 gameplay/button mapping idea. Did i cook ?


<a target="_blank" href="Hello guys (sorry in advance, my english is a bit poor), as you know the THQ nordic conf is near and we are all waiting for a new trailer showing us more about story/gameplay. As it is written on the steam page, Darksiders 4 will be a action/aventure game with combats,traversals and puzzle in solo/coop.The fact that the game is playable in co-op, even though the franchise has always been intended for solo players poses several problems.If the players are joining is 3 other friends, everyone picks is favorite horsemen and they stay on the same character until the leaves. But what happen if im playing with only one friend, or in solo ? Can i switch between horsemen freely or i have to change it by any menu ? The game must be perfectly playable in coop and solo mode, like the devs did on Remnant.I think the best idea would be to be able to change horsemen easily/freely, anytime you want by using the cross on the controller.; someones already creates a exemple on reddit, i let you check is post. If im pressing right, i play war,up death etc... and if my friend joining me the other horsemen are locked because my friend played them ( depend of what horsemen we choose). I was thinking of course of other possibility like every horsemen on the screen and they are controlled by IA but i think it would be to hard to execute and reading the battlefield; and also mutiple chapter where your playing every horsemen individually and the joining at the end but that wont make sense since the game is announced to be multiplayer.So if im taking my first idea, i think is the best way the game could work and i will continue this post using this exemple.Well, now that the first problematic is fixed, what about the gameplay ? Im already using the cross for swap characters and in the previous title of the serie, the cross had a different use so what about the button mapping ?Let me show you (PS5 controllers) :Cross : jumb/double jumpSquare : light attack/main weaponTriangle : heavy attack/secondary weaponCircle : abilities/other weapons ( i will explain later)Directionnal cross : change horsemen/weapons/mode (later again)L1 : shortcut or weapons/abilities wheelexemple : L1+ shape buttons = wrath abilitiesR1 : dodge/blockL2 : focus/aimR2: shootOf course its just a exemple and its not perfect by far, we can change things here and there but i think it would be the best for the game. One things to note, when i talk about shorcut it have different interpretation of it. It can be a system like darksiders 1 where you can put anything you want on the the two different shortcut (potions/abilities/items/weapons) or more strict like the cross of the controllers is by default use to change horsemen but if im pressing L1 it change to be a weapons/mode shortcut (amo types for Strife like Genesis for exemple) and on the others side of the controllers (the shape buttons) the wrath abilities like for exemple if im pressing L1+X Death is using teleport slash,L1+O Exhume etc etc...Now that we have our buttons mapping solved, il will explain my gameplan for every horsemen and also detailed what i talked about the Circle button. Each horsemen has to be different in the weapons and abilities they use for more replay value/diversity but they have to obey the sames "rules" i would say. By saying that, i thought that the best way they can make the gameplay is by giving every horsemen there primery weapons of each iteration, other weapons/mode (like genesis) and one or two abilities no more that can be used both in combat and puzzle.Lets take each horsemen for exemple :War:War is the tank/heavy hitter of the group. His main weapon is the Chaoseater and the light attack would be aproximatively the same as Darksiders 1 ( with more combo).But for the triangle buttons i think Genesis did better because the heavy attack feels very powerful and fits more the identity of the characters. By using a shorcut (L1) war can have the benefit to have other attack or proprerties and a unique attack by charging it (like genesis). For the circle (0) buttons, i was thinking of an weapons that can be used both in combats/puzzle and the perfect choice for it is the Tremor gauntlet. Give it to him more combo and you have the perfect gameplay for war.Death:Death would be the agile/necromancer of the group. Scythes as primery weapons with fast attack and while is wielding the Harvaster, instead of "mode" gaving him multiple weapons with various proprerties/moveset to adapt to the situation using the triangle buttons. For the circle button i was thinking of an abilities like the crossblade of War but instead death throw is Scythes to an ennemi and juggled/pull them to him for combo and have the same use ase before in puzzle with War. Give him multiple necromencer power by the wrath abilities and i think were good for Death.Fury :Fury is maybe the hardest character to think about because her gameplay in DS3 was mostly souls like and less hack' and slash so the devs has to make her gameplay faster, with more combo, laucher, possibilites, more "Darksiders". Fury has her whip as primary weapons and as secondery weapons i think they did a great job with the hollows stuff in DS3 with all the elementals weapons. So Fury would act like a mage/mele fighter applying debuff to the ennemy and fast crowd control with the whip.And for the circle button, using her whip as a grap should be very cool and this mecanique is very popular for combat/traversal in general gaming. Strife : Strife would be the more "Remnant-like" because is use mostly range weapons. I think the way it was in genesis was pretty good because you had a various type of amo/firing mode. I think too that Strife would have a proper system of aiming like Remnant with critical damage depend where you shooting at and while your not playing Remnant but Darksiders the characters will also have a bunch of fast mele move with is two daggers and why not the guns also moving the way Dante use them in Gunslinger style that would be neat. And for the circle button (the abilities) i dont have a proper idea but the clone system would be great; place your clone where you want,controls them (like Vergil doppelganger) maybe teleport throught them things like that.Of course the gameplay might be completely different that i thought but its really the perfect match for me. Thanks for reading all of that and let me know what you think about it." title="Darksiders 4 gameplay/button mapping idea. Did i cook ?">full image</a> <strong> - Repost: Darksiders 4 gameplay/button mapping idea. Did i cook ?</strong> (<i>from Reddit.com, Darksiders 4 gameplay/button mapping idea. Did i cook ?</i>) <br><blockquote> Hello guys (sorry in advance, my english is a bit poor), as you know the THQ nordic conf is near and we are all waiting for a new trailer showing us more about story/gameplay. As it is written on the steam page, Darksiders 4 will be a action/aventure game with combats,traversals and puzzle in solo/coop.The fact that the game is playable in co-op, even though the franchise has always been intended for solo players poses several problems.If the players are joining is 3 other friends, everyone picks is favorite horsemen and they stay on the same character until the leaves. But what happen if im playing with only one friend, or in solo ? Can i switch between horsemen freely or i have to change it by any menu ? The game must be perfectly playable in coop and solo mode, like the devs did on Remnant.I think the best idea would be to be able to change horsemen easily/freely, anytime you want by using the cross on the controller.; someones already creates a exemple on reddit, i let you check is post. If im pressing right, i play war,up death etc... and if my friend joining me the other horsemen are locked because my friend played them ( depend of what horsemen we choose). I was thinking of course of other possibility like every horsemen on the screen and they are controlled by IA but i think it would be to hard to execute and reading the battlefield; and also mutiple chapter where your playing every horsemen individually and the joining at the end but that wont make sense since the game is announced to be multiplayer.So if im taking my first idea, i think is the best way the game could work and i will continue this post using this exemple.Well, now that the first problematic is fixed, what about the gameplay ? Im already using the cross for swap characters and in the previous title of the serie, the cross had a different use so what about the button mapping ?Let me show you (PS5 controllers) :Cross : jumb/double jumpSquare : light attack/main weaponTriangle : heavy attack/secondary weaponCircle : abilities/other weapons ( i will explain later)Directionnal cross : change horsemen/weapons/mode (later again)L1 : shortcut or weapons/abilities wheelexemple : L1+ shape buttons = wrath abilitiesR1 : dodge/blockL2 : focus/aimR2: shootOf course its just a exemple and its not perfect by far, we can change things here and there but i think it would be the best for the game. One things to note, when i talk about shorcut it have different interpretation of it. It can be a system like darksiders 1 where you can put anything you want on the the two different shortcut (potions/abilities/items/weapons) or more strict like the cross of the controllers is by default use to change horsemen but if im pressing L1 it change to be a weapons/mode shortcut (amo types for Strife like Genesis for exemple) and on the others side of the controllers (the shape buttons) the wrath abilities like for exemple if im pressing L1+X Death is using teleport slash,L1+O Exhume etc etc...Now that we have our buttons mapping solved, il will explain my gameplan for every horsemen and also detailed what i talked about the Circle button. Each horsemen has to be different in the weapons and abilities they use for more replay value/diversity but they have to obey the sames "rules" i would say. By saying that, i thought that the best way they can make the gameplay is by giving every horsemen there primery weapons of each iteration, other weapons/mode (like genesis) and one or two abilities no more that can be used both in combat and puzzle.Lets take each horsemen for exemple :War:War is the tank/heavy hitter of the group. His main weapon is the Chaoseater and the light attack would be aproximatively the same as Darksiders 1 ( with more combo).But for the triangle buttons i think Genesis did better because the heavy attack feels very powerful and fits more the identity of the characters. By using a shorcut (L1) war can have the benefit to have other attack or proprerties and a unique attack by charging it (like genesis). For the circle (0) buttons, i was thinking of an weapons that can be used both in combats/puzzle and the perfect choice for it is the Tremor gauntlet. Give it to him more combo and you have the perfect gameplay for war.Death:Death would be the agile/necromancer of the group. Scythes as primery weapons with fast attack and while is wielding the Harvaster, instead of "mode" gaving him multiple weapons with various proprerties/moveset to adapt to the situation using the triangle buttons. For the circle button i was thinking of an abilities like the crossblade of War but instead death throw is Scythes to an ennemi and juggled/pull them to him for combo and have the same use ase before in puzzle with War. Give him multiple necromencer power by the wrath abilities and i think were good for Death.Fury :Fury is maybe the hardest character to think about because her gameplay in DS3 was mostly souls like and less hack' and slash so the devs has to make her gameplay faster, with more combo, laucher, possibilites, more "Darksiders". Fury has her whip as primary weapons and as secondery weapons i think they did a great job with the hollows stuff in DS3 with all the elementals weapons. So Fury would act like a mage/mele fighter applying debuff to the ennemy and fast crowd control with the whip.And for the circle button, using her whip as a grap should be very cool and this mecanique is very popular for combat/traversal in general gaming. Strife : Strife would be the more "Remnant-like" because is use mostly range weapons. I think the way it was in genesis was pretty good because you had a various type of amo/firing mode. I think too that Strife would have a proper system of aiming like Remnant with critical damage depend where you shooting at and while your not playing Remnant but Darksiders the characters will also have a bunch of fast mele move with is two daggers and why not the guns also moving the way Dante use them in Gunslinger style that would be neat. And for the circle button (the abilities) i dont have a proper idea but the clone system would be great; place your clone where you want,controls them (like Vergil doppelganger) maybe teleport throught them things like that.Of course the gameplay might be completely different that i thought but its really the perfect match for me. Thanks for reading all of that and let me know what you think about it. </blockquote> <hr><h3> <hr><strong>Mining:</strong> <br> <a title="Cryptotab browser" target="_blank" href="https://cryptotabbrowser.com/12/4000343"><u>Bitcoin</u>, Cryptotab browser</a> - <a title="Pi Network, CLOUD PHONEMINING" target="_blank" href="https://minepi.com/cusidore"><u>Pi Network</u> cloud PHONE MINING</a> <br><a title="Fone, CLOUD PHONE MINING" target="_blank" href="https://play.google.com/store/apps/details?id=com.cloud.earning"><u>Fone</u>, cloud PHONE MINING</a> cod. dhvd1dkx - <a title="Mintme, PC PHONE MINING" target="_blank" href="https://www.coinimp.com/invite/86d61388-18f9-4f8b-8561-8962c67e7166">Mintme, PC PHONE MINING</a> <hr><strong>Exchanges:</strong> <br> <a title="Coinbase.com" target="_blank" href="http://coinbase.com/join/occhip_8?src=android-link">Coinbase.com</a> - <a title="Stex.com" target="_blank" href="https://stex.com/?ref=27877494">Stex.com</a> - <a title="Probit.com" target="_blank" href="https://www.probit.com/r/46858290">Probit.com</a> <hr><strong>Donations:</strong> <br> <a title="Done crypto" target="_blank" href="https://commerce.coinbase.com/checkout/140e9bb6-c4ef-4156-92cf-9c87a88fd259">Done crypto</a> </h3><br><br>

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