
full image - Repost: '2D Style Rig' help and resources (from Reddit.com, '2D Style Rig' help and resources)
Mining:
Exchanges:
Donations:
Hey folks,I've been using blender for around 3.5ish years now and I love it to death, but as a 2D animator who learned 3D on their lonesome, I'm shocked at just how difficult it is for me to 'understand' how to blend GP and 3D in character rigs. You know I've looked up methods, tutorials, and more, but I'm so overwhelmed. My personal youtube playlist just for learning NPR style is 300 videos deep! At the risk of ranting, it's less of a question and more of an information open call: Are you good at '2D style' 3D rigs? How did you learn? Any cool hacks that speed up the process of modeling and the 'cel shaded' outline?Any tools, add ons or resources I should be looking into?Prereq: Around 15+ Years animating 2D, not too long animating 3D but very knowledgable in the tech behind it. Have been a TD on some shows here and there. Am pretty deep into AE compositing (but not in blender... still learning). I'm also mercilessly horrible at Grease pencil, I've used it a few times but it never 'sticks' for me. Image attached: A year or so ago I storyboarded and made an animatic for a short film with this character, He's a Demon named "Lefty Lucy" who fights through all 7 layers of hell. I have a lot of 2D art for this concept, but havent made ANY headway on the 3D art, not even concept rigs or tests. My goal is low poly unshaded models with that 'thick' and dynamic cel line, but maybe with a more Grease pencil pizzaz like textured line, and comp effects eventually. https://ift.tt/3LNcQ05 also Rig pretty simply with Rigify! I Just havent made much progress in learning 2D style shading yet. Full 3D I have done + Mocap data, and I have animated other simple rigs before.
Social Media Icons