Sunday, December 8, 2024

Yet Another Post About Dailies, But Now With Suggestions!


full image - Repost: Yet Another Post About Dailies, But Now With Suggestions! (from Reddit.com, Yet Another Post About Dailies, But Now With Suggestions!)
Most of us are annoyed at the current state of the Daily system.There are a few "git gud" trolls still lurking about, but I feel like the general gist is that there needs to be a sweet spot where you have options for completing dailies based on what you regularly do in the game (as an incentive to log in and play daily), and it feeling like a chore or taking hours to complete. Or people feeling like even though they only PVP, for example, that to get the dailies done they have to build a scanning ship and go scan around for an hour, which isn't what they want to be doing. This leads to less interaction with the system, which leads to less play time. Daily goals having the opposite of the intended effect.I think this can be realistically achieved, and it wouldn't even be that hard. A modification to the list of possible daily quests from each of the 4 career tracks, with *the entire list available as choices every day*. This is in conjunction with keeping the 2 quest completion target for the daily SP amount and progress towards monthly goals.IMO this model lets people log in to play how they actually want to play (ratting, mining, manufacture, roaming/hunting, fleet ops, etc.) with an incentive to be active in the game on a near-daily basis for the SP rewards (~4 hours of training knocked off your queue every day by playing the game for an hour or so seems like the kind of reward system that people who don't care won't be mad they missed, while letting people who are rushing training or like to min/max their time have realistic targets to reach). The Evermarks are fine too, I guess. I have never done anything with them and have a small pile sitting in my wallet. Maybe I'll do something with them in the future.Here are some examples of things I either liked from the current list, or think might need to be added. I'm sure many of you will have your own suggestions for things to put on the list as well.PVE Combat:- Finish 1 combat anomaly or site- Destroy 25 non-capsuleer ships- Turn in 1 PVE combat mission to an agent- Deal X damage to non-capsuleer shipsPVP Combat:- Deal X damage to capsuleer targets- Repair X shield/armor on capsuleer targets- Destroy 1 ship flown by a capsuleer- Close one FW plex of any typeIndustry:- Mine X units of ore/gas/ice/moongoo (arguments can be made about units vs m3 by people who know more about mining than me)- Manufacture 1 item- Start 1 research/copy project- Start 1 reaction- Reprocess 1 item- Salvage 10 wrecks- Some sort of PI interaction like launching product to the skyhook or resetting extractorsExploration:- Scan 5 signatures- Complete 1 data or relic site- Successfully hack 3 cans- Travel through gateways or wormholes 10 times


Mining:
Bitcoin, Cryptotab browser - Pi Network cloud PHONE MINING
Fone, cloud PHONE MINING cod. dhvd1dkx - Mintme, PC PHONE MINING


Exchanges:
Coinbase.com - Stex.com - Probit.com


Donations:
Done crypto



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