Friday, September 20, 2024

LDDR & LDDR Misssion Spawns Updates: Teckers now have Hacker Elite at Level 3, all maps with humanoids have their respawn settings tweaked


full image - Repost: LDDR & LDDR Misssion Spawns Updates: Teckers now have Hacker Elite at Level 3, all maps with humanoids have their respawn settings tweaked (from Reddit.com, LDDR & LDDR Misssion Spawns Updates: Teckers now have Hacker Elite at Level 3, all maps with humanoids have their respawn settings tweaked)
https://ift.tt/t67iX0f Changed:Figured out a stupid simple way to swap the contents of Hacker Elite's data asset into Hacker's. Now all Teckers will get the ability to hack/repair synths without tool cost.The level 10 Hacker skill is now Hacker Pro, adds 2 tools to the starting capacity. Temp items until I can find a better way to replace that.Got the command point refund on enemy death effect definitively working, although it's at -0.1 instead of -0.2. (Not sure if XP on kill is working though.)Fixed errors with new perks (Weld Pro and Lockpicker) caused by forgetting to include their string table in the mod's chunk.Set all humanoid respawn triggers to 1 - humanoid enemies will now only respawn when squads are wiped/about to be wiped.Set delay between respawns to 90 seconds for most maps with humanoids (might adjust Montero down to this).Set Dead Hills floor 1 and 2 roaming xenomorph spawn delay to 20-40 seconds (from nothing).Atmospheric Nightmare Basement 1 xenomorph respawn timers set to 20-30 seconds (IIRC).


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