full image - Repost: Games where there is a weight to killing someone (Spoiler for Twelve Minutes). (from Reddit.com, Games where there is a weight to killing someone (Spoiler for Twelve Minutes).)
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We are pretty used to killing enemies as a core gameplay mechanic in almost every genre of game, from action games where you hack-and-slash people up, to FPS games where you shoot hundreds, if not thousands of people, to even 4X strategy games, where you can genocide an entire civilization if you wanted to. And, games, usually find ways to make it fun, with powers and abilities that specifically cater towards that goal. What I am looking for are games where you kill sparingly, mostly because you are forced to or it is the most reasonable thing to do, but there is a weight, an agony attached to the process. A good example I found recently is the time-loop puzzle game "Twelve Minutes". For those familiar, it is a game where the timeline restarts every twelve IRL minutes if you fail to adequately progress a mystery surrounding a man trying to kill you and your wife. The game... has its issues, especially with the ending, but what I really found interesting was the route where you can choose to kill your pursuer, if you do the right actions, and the act of killing means something: you are free of your torment (or you think), the man dies a painful, drawn out death, and you have the knowledge that the man's daughter has cancer, and he's trying his best to provide for her medical treatment. There are a lot of emotions bundled in that one act of killing a person, and has some weight and consequence.
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